-Controls are below the webplayer demo-
Note: I have noticed some glitches in the webplayer demo that aren't apparent in the editor itself when making it for standalone. These glitches include some visual bugs (like with textures or when climbing up ledges) and also the grabbing while falling not working properly. I'll see if I can remedy this but I'm not sure how if it only happens in the webplayer demo.
ALSO: If you cannot see the entire HUD then try to zoom in on your browser page.
Note: I have noticed some glitches in the webplayer demo that aren't apparent in the editor itself when making it for standalone. These glitches include some visual bugs (like with textures or when climbing up ledges) and also the grabbing while falling not working properly. I'll see if I can remedy this but I'm not sure how if it only happens in the webplayer demo.
ALSO: If you cannot see the entire HUD then try to zoom in on your browser page.
[Controls tested with Xbox One controller and standard Keyboard and 3-button Mouse]
Controls: Use arrows/WASD to move around. Left mouse click/'joystick button 0' is your action button (roll, fall off from grabbing). Right mouse click/'joystick third axis' is your targeting button. Scroll in and out to move the camera in and out. Move mouse/second control stick left and right to move the camera around the character. Move mouse/second control stick up and down to move the camera above/below the character (the joystick will merge zooming and vertical movement). Click the scroll wheel/'joystick button 4' for first-person view. Press 'Space'/'joystick button 2' to jump on command (currently not pressure-sensitive).
Advanced: Walk off a ledge slowly to grab onto the ledge. Run off a ledge to jump off of it. Walk up to a ledge to climb it or grab on to it. While grabbing, you can move left or right along the ledge; you can also pull up by pressing up, or fall off by left-clicking. While targeting, press the action button while moving in any of the four directions to roll, side hop or back flip. Press 'H' to change the target hold mode to switch mode and again to change it back.
Swimming: Press 'P' to change whether the character can swim or not. If they can, Left mouse click/joystick button 0' to flip over and start swimming. Press that button again to swim through the water via impulses, keep it pressed down to swim slowly. Alternatively, hold the 'Q' key to just swim slowly. Controls are currently inverted on the y-axis, so press Up to rotate downwards, Down to rotate upwards, and left/right to rotate left/right. If the character cannot swim, hold down the Left mouse click/joystick button 0' to dive, and let go to surface. Once on the surface, the character can paddle around, pull up on ledges, jump from the surface of the water, or walk up an incline that is submerged.
Climbing: Approach a climbable object, such as the ladder or the fence and move against and towards them. The character will attach and can climb up/down on the ladder, or up/down/left/right on the fence. You can detach at any time by pressing the Left mouse click/joystick button 0' and can grab pull up on any ground above. Walking off the ground above with the ladder or fence below your feet (at any speed, even when rolling) will have the player grab the ladder/fence from above and attach itself to it. Test out the fence to move between different gradients. The ladders/fence only work from one side, using them from behind is impossible.
Note: The 2 large sets of inclines are of different collision layers. The ones on in the green lights are traversable, the ones in the red lights aren't as they are slopes, you will slide down them.
Controls: Use arrows/WASD to move around. Left mouse click/'joystick button 0' is your action button (roll, fall off from grabbing). Right mouse click/'joystick third axis' is your targeting button. Scroll in and out to move the camera in and out. Move mouse/second control stick left and right to move the camera around the character. Move mouse/second control stick up and down to move the camera above/below the character (the joystick will merge zooming and vertical movement). Click the scroll wheel/'joystick button 4' for first-person view. Press 'Space'/'joystick button 2' to jump on command (currently not pressure-sensitive).
Advanced: Walk off a ledge slowly to grab onto the ledge. Run off a ledge to jump off of it. Walk up to a ledge to climb it or grab on to it. While grabbing, you can move left or right along the ledge; you can also pull up by pressing up, or fall off by left-clicking. While targeting, press the action button while moving in any of the four directions to roll, side hop or back flip. Press 'H' to change the target hold mode to switch mode and again to change it back.
Swimming: Press 'P' to change whether the character can swim or not. If they can, Left mouse click/joystick button 0' to flip over and start swimming. Press that button again to swim through the water via impulses, keep it pressed down to swim slowly. Alternatively, hold the 'Q' key to just swim slowly. Controls are currently inverted on the y-axis, so press Up to rotate downwards, Down to rotate upwards, and left/right to rotate left/right. If the character cannot swim, hold down the Left mouse click/joystick button 0' to dive, and let go to surface. Once on the surface, the character can paddle around, pull up on ledges, jump from the surface of the water, or walk up an incline that is submerged.
Climbing: Approach a climbable object, such as the ladder or the fence and move against and towards them. The character will attach and can climb up/down on the ladder, or up/down/left/right on the fence. You can detach at any time by pressing the Left mouse click/joystick button 0' and can grab pull up on any ground above. Walking off the ground above with the ladder or fence below your feet (at any speed, even when rolling) will have the player grab the ladder/fence from above and attach itself to it. Test out the fence to move between different gradients. The ladders/fence only work from one side, using them from behind is impossible.
Note: The 2 large sets of inclines are of different collision layers. The ones on in the green lights are traversable, the ones in the red lights aren't as they are slopes, you will slide down them.