Currently I've only implemented the character to float around the surface and then dive while holding the action button. The water slowly brings the character back up to the surface when not diving, and the faster you jump into the water, the further you'll sink. So next is just the 3D underwater swimming controls which can be configured to be inverted in the x and/or y movement. The camera movement will also have to pan to look up/down ahead of the character depending in which direction the character is swimming.
I'm also ironing out some bugs I'm coming across left over from the previous version; so any problems users are experiencing now will hopefully all be gone in the release of Version 2.
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November 2015
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